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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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PANIC

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Proficiency details

  • None proficiency (0% complexity)
  • Character (Self) target
  • Classes granted this proficiency: (No player classes)
  • Races granted this proficiency: (No player races)
  • Races afflicted by this proficiency: (No player races)
  • This proficiency's affect cannot be dispelled.

Name

panic — prevents certain actions from being taken immediately after combat

Description

Fighting takes not just a physical toll on warriors, but a mental toll as well. Panic sets in immediately after combat ends, excepting only the triumphalism of death. If a fighter leaves combat before finishing one way or another, by fleeing, or calming, or throwing a smoke bomb, or casting 'momentary darkness' or 'ooze evocation' on themselves, then they will become panicked. Panic doesn't last very long, 15-20 seconds if the fighter was in player-vs-player (PK) combat, or 7-10 seconds if the fighter was in combat with non-player-characters (NPCs).

While affected by 'panic', numerous things cannot be done, due to a lack of concentration. These things include recalling to a house or area recall; gohalling to a clanhall; or using items in order to, or casting spells such as gate travel, plane travel, warp, blink, teleport, or vacuum invocation.

Panic is a strong force, and as such cannot be overcome through personal training, sanity, or personality, and cannot be dispelled by 'dispel magic'.

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