Skip to content
  • 42 adventurers online
  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
  • West Beltane and Underground Lava Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

Welcome to Alyria Online — fan guides and archive for Materia Magica

COMBAT

Official in-game help from

help 1085

Name

combat — general combat information, and change personal combat settings and attributes

Synopsis

combat info
combat mode <verbose, normal, brief, superbrief, mxp>
combat aim <'none' or body part>
combat defense <'none', 'auto', or defensive style>

Description

Combat in Alyria is a fact of life. Many dangerous and tricky creatures inhabit the lands, and an Adventurer must be prepared to face them.

Melee combat occurs in a series of rounds. A round is when attacks and blows are exchanged between opposing forces. Once started, through use of the ATTACK command, combat continues until one or both sides flee, or die.

Damage is inflicted using hand-to-hand combat, weapons, magic, or special defenses. The amount of damage done to the opposing participant is dependent on the level of the attacker, their skill in using the weapon type or spell, and other attributes such as agility and strength.

Damage is reduced or increased depending on where the blow lands - on the victim's torso, arms, legs, wings, or tail, or whatever body part comes close to matching those descriptors. The padding - armor - the victim is wearing makes a difference as well, in mitigating the damage done and reducing it.

The modifiers for the damage done to the specific body parts are as follows:

head 120% tail 50% torso 100% (no modification) wings 50% arms 65% legs 75%

Combat Defenses

Unlike armor resistance, which reduces the damage caused by attack, combat defenses can cause an attack to be avoided entirely. A defense must be active in order to be used during a combat round. Active defenses can be changed using the COMBAT DEFENSE command. Available defenses can include the following:

  • Acrobatics
  • Parry
  • Dodge
  • Shield Block
  • Evasion
  • Magical Fade (Fey and Sidhe only)

Combat Command

  • Combat settings can be changed using the COMBAT command. An explanation of
  • the COMBAT command settings follows:

INFO or ?

  • This displays information about your current COMBAT settings.

Mode Verbose

  • Verbose mode will show the greatest amount of detail during combat. In
  • addition to your combat messages and those of your formation, it will also
  • show the full messages from any fights occurring within the same area.

Mode Normal

  • Normal mode will show the combat messages done by you and your formation,
  • but will not show those done by people outside of your current combat
  • setting.

Mode Brief

  • Brief mode shows your combat messages only, and excludes that of your
  • formation and any other fights going on in the same area.

Mode Superbrief

  • Superbrief is ideal for screen readers and mobile clients. All standard
  • combat messages are compressed into one succinct line of summary.

Mode Mxp

  • This will not produce any output, and will instead provide a GMCP bundle
  • providing identical data to superbrief. This setting can be useful for
  • client-side scripting.
  • AIM <'none' or target>
Top
Alyria Online