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  • 3:32 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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BLINK

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Spell details

  • Astromancy spell (35% complexity)
  • Character (Self) target, 3 second cast time
  • Classes granted this spell: Wizard, Ranger, Monk
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.5 practices per percent learned.
  • Tags: Utility, Transport
  • Spell Points Required: 225
  • Consumes 1 air reagent, 1 fire reagent, 1 earth reagent, 1 ethereal reagent when cast.
  • Skill Power: Every point of skill power correlates to 1 room blinked across directionally.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell cannot be used while panicked.
  • 'blink' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'blink' is available for practice from the shop: 'Carson's Magical Arts - Pirates Cove'.
  • 'blink' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'blink' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'blink' is available for practice from the shop: 'Andorin's Mage Training - Maldra Keep'.
  • 'blink' is available for practice from the shop: 'Otto's Magic Library - Palace of Diocletian'.

Name

blink — transports the caster to a nearby location

Synopsis

cast blink [<direction>]

Description

This transportation spell allows the caster to blur in between planes for a split second and emerge somewhere else in the nearby area. The spell will not work while the caster is in combat, or in a cursed or magically protected room. It will also not work across some bodies of water, such as lakes and streams, but it does work over oceans. When cast in the wilds, blink has a maximum radial range of 75 rooms.

By specifying a direction, the caster can cause himself to be teleported up to 48 rooms in that direction. If a direction is unspecified, the caster will be randomly teleported within the area in which the spell is cast.

Teleportation spells will cause shapeshifting and polymorph affects to be removed.

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