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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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PLANE TRAVEL

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Spell details

  • Astromancy spell (90% complexity)
  • (No Specific Target) target, 5 second cast time
  • Classes granted this spell: Wizard
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.7 practices per percent learned.
  • Tags: Utility, Transport
  • Spell Points Required: 350
  • Consumes 1 astral reagent, 1 runestone reagent, 2 ethereal reagents when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell cannot be used while panicked.
  • 'plane travel' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

plane travel — transports the caster between planes

Synopsis

cast 'plane travel'

Description

This spell will open a rift in space, carrying the caster between the different planes of existence. It is a costly, powerful spell, and can transport entire formations at once. It is the fastest way for players and their formations to travel between the physical and faerie realms.

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