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FAERIE RING

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Spell details

  • Chaosmancy spell (52% complexity)
  • (No Specific Target) target, 6 second cast time
  • Cooldown: 7200 seconds (2 uses triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: Fey, Sidhe
  • Races afflicted by this spell: (No player races)
  • Tags: Utility
  • Spell Points Required: 127
  • Default affect duration: 5 + 1/10 caster levels [For you: 21 minutes
  • Consumes 5 ethereal reagents when cast.
  • Skill Power: Every point of skill power correlates to a 1% chance of being transported somewhere more unusual than usual.
  • 'faerie ring' is available for practice from the shop: 'a Wise Sidhe's Faerie Skills - Seelie Castle'.
  • 'faerie ring' is available for practice from the shop: 'a Faerie's Basic Skills - Lasler'.

Name

faerie ring — summons a magical ring of fungi at the casters location

Synopsis

cast 'faerie ring'

Description

Rumored to exist for as long as children have told tales, faerie rings truly do serve as a conduit between the ethereal realm and the physical plane. Most frequently manifesting as spots of conspicuous toadstool growth amongst clovers, faeries can will faerie rings to grow and transport them back to their home on the Ethereal Plane or to return from the Ethereal Plane to the mortal realm.

The magics which encourage the mushrooms to grow are sensitive to the world around them and will die as soon as they have sprouted if they are created in an otherwise travel-proof area, such as player housing.

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