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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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HEAL

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Spell details

  • Diamancy spell (55% complexity)
  • Character (Defensive) target, 4 second cast time
  • Classes granted this spell: Priest, Shaman
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 2.7 practices per percent learned.
  • Tags: Heal
  • Spell Points Required: 92
  • Default affect duration: 2 + 1/0 caster levels [For you: 140 minutes
  • Has a base multiplier of 2.2.
  • Skill Power: Every 2 points of skillpower correlates to a temporary buff of +1 hp-regen-max.
  • This spell involves a verbal component.
  • This spell is short ranged.
  • This spell cannot be used on a target that is in PK combat, by someone that is not.
  • 'heal' is available for practice from the shop: 'your local area cleric'.
  • 'heal' is available for practice from the shop: 'Carson's Magical Arts - Pirates Cove'.
  • 'heal' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'heal' is available for practice from the shop: 'Elemental Magics Training - Mount Vesuvius'.
  • 'heal' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.
  • 'heal' is available for practice from the shop: 'Novice Healing Spells'.
  • 'heal' is available for practice from the shop: 'Holzan Healing'.
  • 'heal' is available for practice from the shop: 'the Zeqolas Shrine'.

Name

heal — cures damage sustained by the target

Synopsis

cast heal [<target>]

Description

This spell calls upon one of the Powers to remedy the wounds and injuries suffered by the target. The spell will be less effective if cast during battle, since concentration is much more difficult. Heal is definitely one of the most powerful and useful spells available to the cleric.

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