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  • 42 adventurers online
  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
  • West Beltane and Underground Lava Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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ELIXIR

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Spell details

  • Vivomancy spell (40% complexity)
  • Character (Defensive) target, 4 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Tags: Heal
  • Spell Points Required: 73
  • Default affect duration: 2 + 1/0 caster levels [For you: 2 minutes] [Max: 2 minutes
  • Has a base multiplier of 22.0.
  • Consumes 1 air reagent, 1 water reagent, 1 fire reagent, 1 earth reagent when cast.
  • Skill Power: Every point of skillpower correlates to a temporary buff of +10 hp-regen-max.
  • This spell involves a verbal component.
  • This spell is short ranged.
  • This spell cannot be used on a target that is in PK combat, by someone that is not.
  • 'elixir' is available for practice from the shop: 'the Zeqolas Shrine'.

Name

elixir — consume the essence of tinctures past, and heal magnificently

Synopsis

cast elixir [<beneficiary>]

Description

An elixir is always a welcome sight to ailing eyes, but by animating the very concept of them, the Platonic ideal of a tonic, a potentially potent portent of possible potions, a cleric can do so much more. Elixirs heal very well.

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