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  • 105% Base spell regen
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CURE SERIOUS

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Spell details

  • Diamancy spell (20% complexity)
  • Character (Defensive) target, 3 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Tags: Heal
  • Spell Points Required: 47
  • You will cast this spell with its cost reduced by 0 based on your skillpower.
  • Has a base multiplier of 1.2.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell is short ranged.
  • This spell cannot be used on a target that is in PK combat, by someone that is not.
  • 'cure serious' is available for practice from the shop: 'your local area cleric'.
  • 'cure serious' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'cure serious' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'cure serious' is available for practice from the shop: 'the Maradas faith instructor of Xaventry'.
  • 'cure serious' is available for practice from the shop: 'Kessler's School of Magic - Tellerium'.
  • 'cure serious' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'cure serious' is available for practice from the shop: 'High Priestess' Holy Training - Palace of Diocletian'.
  • 'cure serious' is available for practice from the shop: 'Mama Kjarlow's Basics'.
  • 'cure serious' is available for practice from the shop: 'Novice Healing Spells'.

Name

cure serious — heals damage sustained by the target

Synopsis

cast 'cure serious' [<target>]

Description

This spell calls upon one of the Powers to remedy the wounds and injuries suffered by the target. The spell will be less effective if cast during battle, since concentration is much more difficult. Cure serious is not the most powerful healing spell available to clerics, but it uses less spell power than other spells do.

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