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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
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HEALING

Official in-game help from

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Name

healing — all characters in Alyria passively regenerate over time

Synopsis

be.

Description

Most things in Alyria passively regen over time.

Hit Point Regeneration:

Hit Point regeneration is constrained by a character's maximum HP regen, which is calculated as: - The baseline is 350; - +hp-regen-max; - +(Fast Healing skillpower); - +(100 if good in a Sanctified room; - +(Bless skillpower);

Possible exceptions: - Characters that are stunned regen 1hp/tick. - Characters that are incapacitated regen -1hp/tick (closer to death). - Characters that are in no-regen rooms heal 0hp/tick. - NPCs can be set to not regen passively.

The baseline healing amount is the greater of: 5, OR ((max hp - current hp) / [15 - (Vitality / 2)]). In Anomalous-regen rooms (within the Sigil Underground), Courage dictates HP regen instead of Vitality. - +[fast healing%]/100; - 2 if good in a Sanctified room; - 2 in a high-regen room; - /2 in a low-regen room; - 2 if sleeping, 1 if resting, /3 if fighting, /2 otherwise; - /4 if Poisoned; - /6 if Plagued; - /2 if Hasted (Halflings have Zeal) - if on healing furniture, +[furniture healing modifier%]/100; - if in fire and Lava Walking, +[lava walk bonus]; - if underwater a Sahuagin or Otolithic Growthed, and chance(st10/max st), +((level/10) + 8); - (hp-regen-percent / 100); - +hp-regen; - +bathe bonus, if affected by it - Finally constrained to the hp-regen-max, noted above.

Spell Point Regeneration:

Hit Point regeneration is constrained by a character's maximum HP regen, which is calculated as: - The baseline is 350; - +hp-regen-max; - +(Fast Healing skillpower); - +(100 if good in a Sanctified room; - +(Bless skillpower);

  • The maximum amount of SP that can be regenerated is as follows: - The baseline is 250; - +sp-regen-max; - +125 if in a sanctified room and not evil; - +(meditation skillpower) if chance(meditation% + knowledge). - Characters that are in no-regen rooms heal 0sp/tick. - Characters that are stunned regen 0sp/tick. - NPCs can be set to not regen passively.

  • The baseline SP regen amount is as follows: the greater of 5, or ((max sp - current sp) / [15 - (14, if sanity <= 4,

13, if sanity <= 7,
12, if sanity <= 9,
11, if sanity <= 12,
10, if sanity <= 14,
9, if sanity <= 16,
8, if sanity <= 18,
7, if sanity <= 20,
6, if sanity <= 21,
5, if sanity <= 23,
4, if sanity <= 25)]). The amount is then modified by:
  • [between 0.66 and 1.22], dependent on moon phases (new moons is lower, full higher); - 2, if good and in a sanctified room; - 3 if sleeping, 1 if resting, /3 if fighting, /2 otherwise; - /2 if a non-sahuagin who is underwater; - 3 in a fast-regen room; - /2 in a slow-regen room; - 1.72 if affected by meditation, if chance (meditation% + knowledge) - /4 if poisoned;
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