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ARCHON

Official in-game help from

help 1393

Name

archon — information about the Archon class of Alyria

Synopsis

archon
archon talk <message>
archon deposit <amount>
arct <message>

Description

Once a player reaches level 60, total level 240, they are considered to have achieved everything possible within the ordinary class system. They may petition a questmaster to undertake the challenge presented by the Domain of Arbaces, a treacherous dungeon located within the Proving Grounds on Irda Isle.

Heroes who are able to battle their way to the bottom of the Domain are eligible to become Archons, an elite rank above that of Hero. Archons exist outside of the normal confines of the class system, advancing not across the normal 1-60 range, but starting at 61:241 and advancing towards 241:241 via Archon Points.

As a benefit of reaching the rank of Archon, adventurers reaching 61:241 are granted attribute maximums 2 above previous, and vital stat maximums 1000 above previous. In addition, they are granted access to special spells and knowledge of esoteric spells that no regular classes receive.

Archons' supremacy does not come without a cost, however. A fearsome race of otherworldly hunters known as the Ithrix hunt Archons for sport, teleporting to Archons at will and attempting to kill them. Elite Ithrix known as Archon Hunter Masters are even stronger, and are powerful enough that often groups of several Archons are required to survive battles against them. The Ithrix are frequently difficult to kill, but Archons that persevere will be rewarded with the Archon Points that they use to advance. Archon Hunters, when defeated, will leave behind tokens that can be turned in to an Archon Master for rewards of practices, questpoints, and other crass lucre.

In order to become a member of the Archon class, Heroes must undertake the Test of Arbaces. Access to the Domain of Arbaces can be granted by any of the world's questmasters, but only one Hero can undertake the quest at a time. Once a key to the entrance has been given out, another will not be available for a few hours. Heroes are advised to be careful with their keys, since they are quite fragile and easy to lose.

The entrance to the Domain can be found deep beneath the Proving Grounds on Irda Isle. In order to complete the quest, an Adventurer must collect nine different artifacts to prove their worthiness. Once this has been accomplished, the mysterious Key of Arbaces will be bestowed upon the Hero, and once they have returned it to a questmaster they will be made an Archon.

If a Hero is killed during their quest, they don't necessarily need to seek out a new key to re-enter the Domain. Those who have earned at least one artifact can return to the Domain and ask to "enter," and they will be allowed back inside after a period of time.

An Archon's primary attribute is PERSONALITY.

ARCHON TALK will allow you to communicate on the global chat channel, Archon Talk, with all other Archons in the game who have the channel enabled. If you wish to turn off the channel, see HELP CHANNELS. ARCHON TALK may also be abbreviated to ARCT.

ARCHON DEPOSIT will deposit archon tokens with the Archon Master, who will then give you a reward. Archon Tokens are obtained from defeating Archon Hunters and Archon Hunter Masters.

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