Synopsis
boss list - list all bosses in Materia Magica
boss list <#> - lists all bosses in a specified category
boss where - list all bosses in your current area, and whether you've killed them
boss killed - list all bosses you have killed, along with when you first did so
boss todo - list all bosses that you haven't killed, but are eligible to
boss suggest - list 10 random bosses you have not yet killed, which you can
boss info <boss name> - list detailed information about the named boss
boss schedule list
boss schedule <boss name> <month #>/<date> <time #>['am'|'pm']
Description
The vast majority of Alyrians are quiet folk, content to lead their lives such as they do. Whether they are pious, Powers-fearing folk, or filching bards that stray into the morally-grey areas more often than most, or simply thuggish wizards that make their livings incinerating innocent wildlife for their folks, their lives are largely their own and do not meaningfully impact others'.
Some Alyrians, however, are not quiet folk. Often megalomaniacal, power- hungry, and willing to destroy whatever they must to accomplish their goals. Whether their goals are to sate their bloodthirsty god, to overthrow a monarchy, or simply to end the world in a nihilistic rage, these beings are a different breed. Known well by those unlucky enough to exist within striking range of them, these individuals are colloquially known as Bosses, and have often built up riches, land, influence, power and a following sufficient to reach their goals.
These Bosses are denoted as such, marked with a [Boss] when observed up close, and have typically had bounties placed upon their heads by the forces of Order, such is the risk that they pose towards the status quo. Bosses killed by adventurers will grant 1 practice for each boss previously killed, up to the 100th boss killed. After 100 boss kills, adventurers will be granted 1 Archon Point for each boss previously killed.
Bosses are categorized on a 7-point scale, as follows:
(1) - low level, almost no cpk risk (2) - lower level, cpk risk (3) - high fourth class, little cpk risk - not too difficult (4) - high fourth class, cpk risk - not too difficult (5) - standard-difficulty archon boss - can be difficult, usually in cpk (6) - hassle to get to, skilled group (7) - metaboss - rarely encountered
Many bosses have built their surroundings up to be as dangerous as possible to those unfamiliar, to prevent invasions and assassinations; as such, bosses should be approached with caution. All bosses category 5 and higher will always grant Archon Points.
See also
- category - categories of bosses
- boss list - a list of all bosses recognized in Materia Magica
- uniqueness - how unique a given object is in the world
- practice - increase knowledge about a proficiency or a spell
- archon - information about the Archon class of Alyria
- marks - description of special marks bestowed upon characters
- 4.99 - a list of recent and important changes important for returning players to know
- boss schedule - specify when you will kill a boss, for extra rewards