Synopsis
practice <spell or skill name> [<# of times>]
Description
The PRACTICE command allows you to train a skill (proficiency or spell) and increase your knowledge of it. It is different from the TRAIN command in that you are not learning about an attribute or a vital statistic, but about something more specific. You may only PRACTICE at a designated trainer (sometimes called Guildmasters). These trainers can be found in most major cities and in some remote locations. All skills may now be practiced to mastery at a trainer. The number of practices necessary to practice an ability 1% goes up gradually with level. From 75% onward, the number of practices necessary increases significantly and this will continue up to 100% mastery. At 85%, you will also need to begin reimburse the trainer for all the extra time they are spending with you. They will require 50,000 gp per percentage gained toward your mastery. At 90%, you must provide the trainer with the gold and a velocity token for each percentage you wish to train. Above 95%, it will require the gold, a velocity token, and a token of Grandmaster Glacius for each percentage to reach your mastery. You cannot train all available skills at the same trainer. As in real life, each trainer has a skill set he or she is most familiar with and offers that knowledge to Adventurers. Also, trainers may only offer limited practice sessions in a particular skill (for instance, the trainer may only offer 10 practice sessions of the spell 'kill' each day - first come, first served).
The number of practice sessions a spell or proficiency will take in order to raise it one percentage point is largely based on your level. As you progress through levels and change classes, it will take more and more practices to raise a skill one percentage point, as it is harder to learn new skills as you get older. Practicing a skill increases knowledge of it by 1%, and will consume at least 1 practice in doing so. To practice faster, use the PRACTICE <skill name> <#> syntax. Example: practice 'fireball' 15 - will practice the 'fireball' spell enough to increase it by 15%, consuming a commensurate number of practices. WAYS TO ACQUIRE PRACTICE SESSIONS 1. Use of the automated Quest system, usually available at Lords and Ladies of the Townes. 2. Discover and receive Marks, which are a way of noting experiences within the land. 3. Miniquests, which can be found in almost all zones, often provide practice sessions as a means of reward, sometimes in combination with Marks. 4. Gaining levels through normal play (you get practice sessions as you progress through levels of experience). 5. Special Items, such as Orbs of Vandemaar, have the ability to give practice sessions. Seek them out all over the world; they turn up in the most unlikely of places. 6. Global Quests that occur several times a year, usually around major holidays in the real world. ... And several more!
See also
- marks - description of special marks bestowed upon characters
- train - train attributes or vital statistics on your character
- experience - information on how to gain levels of experience
- cast - cast a spell on a target, such as a creature or object
- boss - find out more information about the NPCs that endanger Alyria
- GENERAL
- attributes - describe various character attributes
- invert mastery - use all of an expert's masteries against them at once
- 4.99 - a list of recent and important changes important for returning players to know