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AMULETIC POWERS

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Name

amuletic powers — a directory of the many types of amulets

Description

Amulets confer special powers upon adventurers, altering state in ways that most other affects cannot. Amulets can attract or repel certain type of functionality, with a chance to work. Most amulets have a limited number of charges and will disappear upon all of their charges being consumed. Any given amuletic power is restricted to one amulet at a time- redundant amuletic powers will have no effect.

an NPC.

killing an NPC that provides archon points.

command.

spellcasting length of 4 Alyrian seconds.

CPK, including CTF. If REPELLING, has no effect.

earthquake's trembling.

will be damaged through usage.

killing an NPC, sinking a pirate ship or completing a quest, up to the

maximum experience cap.

the unforming affects of spells.

how much gold it normally has, and modifies gold received upon completing a

quest.

otherwise would. If Attracting, will cause a hunter (or master) to rift when

it otherwise would.

and thunderstorm lightning bolts.

much experience can be gained at once when killing an NPC or sinking a

pirate ship.

REPELLING, has no effect.

target.

a target.

completing a quest, whether fully finished or not.

  • alignment-change — Modifies the rate at which alignment changes when killing
  • archon-points — Modifies the amount of experience gained by an adventurer when
  • buildpoint — Modifies how many build points are consumed when using the build
  • cast-time — Modifies how long it takes to cast a spell, with a minimum
  • cpk-protection — If ATTRACTING, provides a chance to not leave a corpse in
  • earthquake-damage — Modifies the chance an adventurer has to be damaged by an
  • equipment-decay — Modifies the average rate at which an adventurer's equipment
  • experience — Modifies the amount of experience gained by an adventurer when
  • fatigue — modifies how much stamina is drained by stamina-draining affects.
  • formation-strengthener — Modifies the rate at which an adventurer will resist
  • gold — Modifies the amount of gold received upon killing an NPC, dependent on
  • ithrix — If REPELLING, will cause a hunter (or master) not to rift when it
  • leech-damage — Modifies the type of damage dealt by leech.
  • lightning — Modifies the amount of damage taken by lightning-based door traps
  • maximum-experience — Modifies the maximum experience cap, which limits how
  • memorization — Modifies the duration that spells are memorized for.
  • mental-shielding — If ATTRACTING, provides a chance to resist televiews. If
  • movement — Modifies the speed that an adventurer moves between rooms.
  • negative-spell-duration — Modifies the duration that negative spells last on a
  • piety — Not yet implemented
  • political-influence — Not yet implemented
  • positive-spell-duration — Modifies the duration that beneficial spells last on
  • questpoints — Modifies the amount of quest points gained by an adventurer when
  • resurrection — If ATTRACTING, provides a chance to be instantly resurrected
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