Description
All adventurers carry in their blood attributes of both their race and ancestry. These positive attributes can range from additional resistance to spells, to increased durability. These had, however, gone unnoticed for eons, as they are naturally latent and unused. Recently, researchers discovered a biomagical process to activate each individual's full genealogical spectrum. This process is extremely costly, requiring the full efforts of a team of doctors as well as mages.
As such, one must both be an Archon, and prove oneself to the Ageless One of Xaventry. Beware, however, as the test she administers is as arduous as any in Alyria. If one manages to complete her quest, she will give her approval for your positive attributes to be activated by the finest of Alyrian hematologists. This trait will be permanent and unremovable by any means, including magical dispelling.
Adventurers wishing to begin this process must deliver a vial of their own blood to the Ageless One. These vials can be obtained at various members of the Van Pelt family, and at most questmasters.
If the Bloodline quest becomes interrupted for whatever reason*, the Adventurer may pick up where they left off by delivering another vial of their blood to the Ageless One.
- Such as by logging off, a server reboot (expected or unexpected), etc.
See also
- archon - information about the Archon class of Alyria
- archon classes - undertake quests as an archon to unlock special spells
- viper strike - boosts weapon damage by feeding-damage
- righteousness - passively deal bonus holy damage in combat
- pandemonium - heal when casting chaos-school spells
- desperation - passively increases skillpower as the caster's hp declines
- pugilism - increases the efficacy of fistfighting
- perseverence - reduces the duration of negative spell affects
- schadenfreude - heals when a killing blow is struck
- shining path - reduces susceptibility to esoteric harm
- adoptions - adopt new players as your children, gaining mutual bonuses as