Name
- open — open a door or container
- close — close a door or container
- lock — lock a door or container
- unlock — unlock a door or container
Synopsis
open <direction, door name, or container name>
close <direction, door name, or container name>
lock <direction, door name, or container name>
unlock <direction, door name, or container name>
Description
These commands allow you to manipulate doors and containers.
If you don't know the name of a particular exit, you may use the name of the exit direction instead. For instance, 'OPEN EAST' will open the east exit if it is closed and unlocked.
If you have an item in your inventory with a keyword that is similar to a direction, you may specifically indicate an exit by adding the "door" keyword to the command, e.g., LOCK EAST DOOR.
When attempting to lock or unlock a door, you must have the proper key. If the door is missing its key and it is not magically enforced, the lock can be picked by a character with the 'lock picking' skill.
Some doors may be magically locked. Such doors can only be unlocked with a 'magic unlock' or 'knock' spell, or by waiting for the spell to wear off.
See also
- sneak - attempt to move between rooms unannounced
- pick - pick a lock on a door or an item pick apart - free up a relic slot in an item that has relic bindings
- backstab - stab an opponent in the back with a piercing weapon
- bash - smash an opponent over the head with your shield, or horns if a minotaur
- magic unlock - opens a locked door
- magic lock - temporarily prevent a door from being opened
- knock - a spell to open a locked door
- bar - magically locks a door
- general object manipulation commands - how to interact with items
- lay explosive - bash a door down with explosives, preferably into other people