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  • 42 adventurers online
  • 4:12 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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MAGIC UNLOCK

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Spell details

  • Objuration spell (25% complexity)
  • (No Specific Target) target, 3 second cast time
  • Classes granted this spell: Wizard, Ranger
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 1.9 practices per percent learned.
  • Tags: Combat-utility
  • Spell Points Required: 77
  • You will cast this spell at 0 increased level based on your skillpower.
  • You will cast this spell at 0 increased level based on your skillpower.
  • Consumes 1 air reagent when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • 'magic unlock' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'magic unlock' is available for practice from the shop: 'Carson's Magical Arts - Pirates Cove'.
  • 'magic unlock' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'magic unlock' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'magic unlock' is available for practice from the shop: 'Otto's Magic Library - Palace of Diocletian'.

Name

magic unlock — opens a locked door

Synopsis

cast 'magic unlock' <direction>

Description

This spell manipulates the lock on the target door, opening it without a key. The spell may not work on some magically treated doors, and it may require several attempts to open others.

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