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Adventurer'S Guide Iiib - Vital Statistics

Player-written reference — verify important details in-game.
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Last updated Mon Nov 25 06:26:34 2024

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adventurer's guide iiib - vital statistics and training

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Vital Statistics

Hit points, spell points, and stamina are often referred to as vital statistics. These statistics will all be altered via normal game play and will regenerate regularly as time passes.

Hit Point: Hit Points (also known as "hp") is a value that is reflective of how healthy your character is. These points can be used up by receiving damage through combat, magic, and other miscellaneous factors. When your character's hit points drop to zero, they will die.

Spell Points: Spell Points (also known as "sp") is used when your character casts magical spells, uses certain magical or esoteric proficiencies, or makes use of certain magical items. If your character's spell power drops below the amount required for a certain spell, they will be temporarily unable to cast that spell.

Stamina: Stamina (also known as "st") is used when your character moves - either through combat actions, normal walking, making use of certain magical items, and various proficiencies.

Training Attributes and Vital Statistics

Through use of the TRAIN command, you can increase the attributes (strength, intelligence, etc.) or vital statistics (hit points, spell points, stamina) on your character, thus increasing his effectiveness. Training sessions cost practice points. Additionally, there are limits on how much any attribute or vital statistic can be trained, depending on your character's race.

You may only train at a designated trainer (sometimes called Guildmasters). These trainers can be found in most major cities and in some remote locations.

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