| Field | Value |
|---|---|
| In-game help | help 3479 |
| Last updated | Mon Nov 25 06:26:34 2024 |
Name
adventurer's guide iiia - attributes
Description
Character Attributes
Your character's attributes represent his innate characteristics and capabilities: strength, sanity, stamina, knowledge, wisdom, agility, personality, courage, luck, and vitality. Attribute values are quite important, as they systemically affect everything about your character, and each attribute value will affect them in a different way. You can increase the primary attributes through working with a Trainer, or they can be magically increased through spells or items.
Attribute values can be as low as 3 points and as high as 25 points. How high and how low your attributes can go is affected by the race of your character. Additionally, each class has a "prime" attribute, one that the class needs most of all in order to learn the skills of that class.
Individual primary attributes are defined as follows:
Strength: This is a measure of the brute force one can bring to bear in any given endeavor. It affects how much you can carry, how much damage you do with weapons.
Knowledge: This is a measure of the intelligence of your character. The higher the knowledge of a character, the less effort they will need to expend in spell casting and learning new skills.
Wisdom: This is a measure of the "common sense" of a character. It allows for self-improvement, and in some cases, helps a character resist certain works of deceit.
Agility: This is a measure of the speed and precision of a character. Its affects are most obvious in a combat role, as agile characters are more likely to accurately hit a target, and conversely, cause an opponent to miss them.
Personality: This is a measure of a character's charm. It is not just a measure of how likable a character is, but helps to measure their ability to lead, negotiate, or otherwise interact with other characters.
Vitality: This is a measure of a character's general health and well- being. More robust characters are able to take more hits in combat, travel farther distances, and tend to need less sleep than normal. Vitality helps in the regeneration of hit points and stamina.
Luck: This is a measure of how lucky your character is and affects random probability.
Courage: This is a measure of a character's ability to conquer his or her fear. Some monsters (also known as NPCs, or Non-Player Characters) generate a magical fear which instills a completely irrational terror in nearby living creatures. Courage can help a character override this fear and act normally for a period of time.
Sanity: This is a measure of a character's ability to resist insanity, and their ability to control magical forces. Characters with a high sanity characteristically recover from their spellcasting efforts in less time, and can sometimes force a spell to finish regardless of the absence of material components.
The guide continues about Vital Statistics in section III a.