| Field | Value |
|---|---|
| In-game help | help 3481 |
| Last updated | Mon Nov 25 06:26:38 2024 |
Name
adventurer's guide iiic - secondary statistics
Description
Secondary Statistics
You won't see all of these statistics when you are in the process of creating your character, but they are important as you progress in the game and it will be helpful to have some knowledge of them. Some of these attributes will appear under AFFECTS if your character is affected by the Detect Magic spell.
Experience Points and Level
Your character advances in power by gaining experience points. Experience points are a way of keeping track of how much your character has learned over the course of their lifetime. You can gain experience through combat, completing quests, and other methods.
As you gain experience points, your character's overall experience (known as "level") will increase as well. Level is broken up into two values - class level and total level. Your character may gain a maximum of 60 class levels in each class. Total level is the total amount of your class levels. Your character can get up to a maximum of 240 total levels, at which point they will become a Hero, having excelled in any of the four major adventuring class archetypes (Fighter, Thief, Mage, and Cleric).
Beyond that, your character may choose to become an Archon (Level 241), which is a special class available to Heroes. Once your character becomes an Archon, their total level will stop rising and they will be able to gain up to 180 additional class levels for a total of 241 total levels and 241 class levels.
Practices
Practices are considered the amount of training sessions your character has earned. Your character primarily earns practices through gaining levels, but they can also gain practices through completing quests, performing special tasks, and other methods. Practices are spent when your character wants to learn more about a particular spell or proficiency. As well as training attributes and vital statistics.
Equipped Weapon Damage
Equipped Weapon Damage will show up in your character's EQUIPMENT information. This is an estimate based on how much damage your character can potentially cause to a target that is not wearing any armor or affected by protective spells.
Accuracy
Accuracy is a modifier that affects how effectively your character can hit a target, whether using magic or weapons. It can be seen on weapons, as all weapons have a base accuracy modifier. Accuracy affects spells in that it will modify your character's chances of hitting a target with specific spells.
Armor Resistance
Your character is comprised of several body parts. While they may not all be called by the same names in all races (and all may not be available to all races), they can be classified into the following categories: head, torso, arms, legs, wings, and tail.
Each body part has its own armor resistance, which is a way of measuring how much damage your character can absorb if a hit successfully connects with that body part.
Armor resistance does not have a cap but offers diminishing returns the higher value you have. An armor resistance value of 0 means that there is no resistance to attacks.
Affects
Affects are active "conditions" on your character, whether magical or physical. For example, if your character was affected by the "armor" spell that improved their armor resistance, this would be considered an affect. Affects usually, but not always, will wear off after a certain period of time. A full list of your current affects can be seen via the AFFECTS command,