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HINDER MAGIC

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Spell details

  • Retromancy spell (88% complexity)
  • Character (Offensive) target, 5 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Debuff
  • Spell Points Required: 193
  • Default affect duration: 2 + 1/60 caster levels [For you: 6 minutes] [Max: 20 minutes
  • Checks against charm, none, none, saving-petrify.
  • Skill Power: Every point of skill power correlates to a 1% chance of doubling the duration.
  • Use of this spell will not initiate combat.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's cast time cannot be reduced.
  • This spell's affects are mutually exclusive with slow magic.

Name

hinder magic — similar to slow magic, but with a reduced maximum duration

Synopsis

cast 'hinder magic' [<victim>]

Description

This powerful spell enchants the ether around an opponent, gelling it so much that playing songs becomes difficult.

Slow magic affects and bardic song magic, causing a chance to increase casting time by 1 second (90% chance) or 2 seconds (10% chance) if a saving throw vs. spell (no damage type modifier) is failed.

Example: You are a level 120 player and you have a level 120 "slow" spell cast on you. You have 30% saving vs. spell. You would have a 30% chance of resisting the effect.

While the spell's duration is very brief, the effect can also be removed by use of a 'dispel magic' spell cast on the victim.

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