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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
  • West Beltane and Underground Lava Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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SLOW TIME

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Spell details

  • Chronomancy spell (100% complexity)
  • (No Specific Target) target, 6 second cast time
  • Cooldown: 900 seconds (2 uses triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Combat-utility, Spectacular
  • Spell Points Required: 214
  • Consumes 1 astral reagent when cast.
  • This spell produces an area affect.

Name

slow time — room affect that doubles the casting time of all spells

Synopsis

cast 'slow time'

Description

At the intersection of necromancy and chronomancy lies one of the most powerful spells in Alyria, slow time. Broader in scope in terms of effect and scope than slow, it affects everyone in the room, and much more significantly. One of the most complex spells known to exist, it is incredibly difficult to learn or cast. Although its effect doubles the amount of time required to cast a spell, the few lucky enough to survive it report that the perceived increase is even longer.

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