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DISPLACEMENT

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Spell details

  • Chromatomancy spell (50% complexity)
  • Character (Self) target, 4 second cast time
  • Cooldown: 20 seconds (1 use triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: Phasebeast
  • Tags: Buff
  • Spell Points Required: 123
  • Requires archon level 140+.
  • Skill Power: Every 7 points of skill power correlates to an additional 1% chance to defend against an attack; fractions represent a chance thereof.
  • This spell involves a verbal component.
  • This spell's duration cannot be extended.
  • 'displacement' is available for practice from the shop: 'a Merman Metaphysicist's Contemplations - The Sacred Temple of the Tentacle Cult of Metonychoseuthis, with Swiveling Hooks'.

Name

displacement — provides a small chance to dodge an attack

Synopsis

cast displacement

Description

Displacement is an illusory spell that provides a dazzler effect, making its target appear to be a few feet away from where they really are in combat. This provides a small but important opportunity to miss any given attack. Displacement's duration is directly correlated to its caster's sanity and resistance to mental manipulation.

A displaced individual has a 7% base chance to have their displaced form hit with a given attack instead of their own bodies; this chance is lowered with knowledge of second defense.

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