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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
  • West Beltane and Underground Lava Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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ORBITING MASS

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Spell details

  • Geomancy spell (85% complexity)
  • Character (Defensive) target, 5 second cast time
  • Cooldown: 20 seconds (1 use triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: Dwarf
  • Races benefiting from this spell: Galeb duhr
  • Tags: Buff
  • Spell Points Required: 187
  • When you orbiting mass, you will apply +5 earth-damage for 140 minutes
  • Drains 3* [# of classes] spell points per tick, while active.
  • Consumes 5 earth reagents, 1 runestone reagent, 2 ethereal reagents when cast.
  • Skill Power: Every 3 points of skill power correlates to +1 earth-dam
  • This spell can be used even in antimagic locations.
  • This spell cannot be used on oneself.
  • 'orbiting mass' is available for practice from the shop: 'The Ranger's Informational Handbook'.

Name

orbiting mass — send a mass of stone into orbit around someone, protecting them

Synopsis

cast 'orbiting mass' <target>

Description

Sending something into orbit isn't necessarily complicated, it just requires a precise combination of velocity, aim, and confidence. Orbiting something as small as adventurer requires little more than some specific geomancy, and a willingness to radically alter someone else's localized density.

Once in orbit, the mass has a chance to block incoming attacks- but every time the mass is hit instead, it loses a bit of its mass and orbital velocity, making it decay that much sooner.

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