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COMBAT BLINK

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Spell details

  • Astromancy spell (58% complexity)
  • Character (Self) target, 4 second cast time
  • Classes granted this spell: Monk
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 3.0 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 138
  • When you combat blink, you will apply +7 ar for 140 minutes
  • This skill's draining costs will be lowered by 0 based on your skillpower.
  • Drains exactly 15 spell points per tick, while active.
  • Consumes 1 air reagent, 1 fire reagent, 1 earth reagent, 1 ethereal reagent when cast.
  • 'combat blink' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.

Name

combat blink — a very low power, short-range teleport spell

Synopsis

cast 'combat blink'

Description

When cast, this spell remains in effect to protect the caster from most blows by instituting a low power version of the 'blink' spell to move the caster's body a few feet away from where the blow might land.

Use of this spell requires continued spell points from the caster in order to maintain; every minute the spell is in operation the caster will have to use spell points to keep blinking. If the caster does not have enough spell points, the spell will fail.

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