Skip to content
  • 42 adventurers online
  • 4:12 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

Welcome to Alyria Online — fan guides and archive for Materia Magica

DEATH GRIP

Official in-game help from

help 1550

Spell details

  • Physiomancy spell (35% complexity)
  • Character (Self) target, 3 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Tags: Buff
  • Spell Points Required: 96
  • Default affect duration: 1 + 1/5 caster levels [For you: 140 minutes
  • Consumes 2 earth reagents, 1 runestone reagent when cast.
  • Skill Power: Every point of skill power correlates to a 10% chance of being able to voluntarily remove a weapon through death grip.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • 'death grip' is available for practice from the shop: 'Carson's Magical Arts - Pirates Cove'.
  • 'death grip' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'death grip' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'death grip' is available for practice from the shop: 'Otto's Magic Library - Palace of Diocletian'.
  • 'death grip' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

death grip — prevents the caster from being disarmed

Synopsis

cast 'death grip'

Description

This spell affects the hands of the caster, giving them an unbreakable grip. It is very useful in combat situations, since the effect ensures that weapons cannot be knocked away. However, it is impossible for the caster to remove or change their weapon at all until the spell wears off or is dispelled.

Top
Alyria Online