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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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LATENT CHARGE

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Spell details

  • Electromancy spell (40% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Wizard (at 9% complexity)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 6.5 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 105
  • When you latent charge, you will apply -17 lightning-res for 10 minutes
  • Checks against lightning, none, none.
  • Has a default saves modifier of 15.
  • Consumes 5 air reagents when cast.
  • This spell cannot be used underwater.
  • This spell is short ranged.
  • This spell's duration cannot be extended.
  • 'latent charge' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'latent charge' is available for practice from the shop: 'Knowledge of the Spark'.
  • 'latent charge' is available for practice from the shop: 'Glyph Flexes'.

Name

latent charge — receive a shock every time you touch a metallic object

Synopsis

cast 'latent charge' [<victim>]

Description

When static electricity builds up, it imbalances whoever it is built up around- until it discharges with a shock. When a latent charge is magically induced, the shock still zaps, but is not discharged. As long as the latent charge lingers, every touch of metal will produce a painful shock.

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