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  • 4:12 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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TELESMATIC FORCE

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Spell details

  • Neuromancy spell (40% complexity)
  • Character (Offensive) target, 3 second cast time
  • Classes granted this spell: Psionic
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.7 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 105
  • Checks against mental-lash, none, none, saving-spell.
  • Skill Power: Every point of skill power correlates to a 1% chance of the victim not being notified of being disarmed.
  • This spell can be cast without a spellbook.
  • 'telesmatic force' is available for practice from the shop: 'Barlack's Mystical Arts - Pirate's Cove'.
  • 'telesmatic force' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'telesmatic force' is available for practice from the shop: 'Andorin's Mage Training - Maldra Keep'.

Name

telesmatic force — disarms an enemy

Synopsis

cast 'telesmatic force' <victim>

Description

This spell sends a powerful subliminal message into the mind of an opponent, distracting them and causing them to fumble their grip on their weapon. If successful, the victim will fight with their bare hands until they remember to re-equip the weapon. The success of the effect depends upon the caster's sanity and their skill in the spell, but if the target is affected by death grip the spell will always fail.

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