Synopsis
cast calm [<victim>]
play G C B G G Db
Description
When this spell is cast upon an opponent during battle, it will cause them to temporarily lose interest in the fight. In order for the caster to successfully promote the calming effect, they must have a higher personality than their victim.
See also
- irk - removing from your victim their sense of calm, personality and sanity
- subdue - turns opponents passive
- lull - interrupts combat situations
- feign love - beguile an opponent into lowering his aggression towards you
- forget - erases enemies' negative memories of the caster
- soothing nocturne - distract an opponent from combat, reducing their accuracy
- musical instruments - different choices with which bards can ply their trade