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Welcome to Alyria Online — fan guides and archive for Materia Magica

HERBALISM

Official in-game help from

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Proficiency details

  • Technical proficiency (1% complexity)
  • (No Specific Target) target, 1 second usage time
  • Cooldown: 90 seconds (6 uses triggers)
  • Classes granted this proficiency: Ranger, Monk
  • Races granted this proficiency: (No player races)
  • Races afflicted by this proficiency: (No player races)
  • Costs 3.0 practices per percent learned.
  • 'herbalism' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'herbalism' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'herbalism' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'herbalism' is available for practice from the shop: 'the First Sword's Training - Sigil'.
  • 'herbalism' is available for practice from the shop: 'High Priestess' Holy Training - Palace of Diocletian'.
  • 'herbalism' is available for practice from the shop: 'Frassor's Meditative Sessions - Vir'.

Name

herbalism — combining components to create herbal mixtures

Synopsis

mix 'name of herbal-mixture produced' [<quantity, 1-50>]

Description

Herbalism is a powerful skill that enables the herbalist to create magical powders. Herbalists mix unspecified component using the MIX command and a mortar and pestle, along with enough gold in the bank to satisfy the sprig Imps' requirements. Combining components will create herbal-mixtures that are either throwable or edible, depending on the effect the herbalist wishes to achieve. The herbs by themselves have some power, but the herbalist's concentration and positive visualization also provides some of the magical effects which herbalism mixtures can confer.

To create mixtures, one must have the required mortar-and-pestle equipped, which can be purchased at most specialty herbalism shops throughout the world of Alyria.

Mixtures

You can make increasingly powerful mixtures as your herbalism skill, level, and the power of your mortar-and-pestles increase. Some mixtures may be too powerful for you to mix at any given time, and attempting to create mixtures that you are unequipped to handle may be dangerous. Once the herbs are mixed together, they may be EATen or THROWN at a target in order to activate the properties of the mixture.

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