Synopsis
mix '<spell name>' <quantity>
Description
Herbalism is a powerful skill that enables the herbalist to create magical powders. Different herbs of varying strengths are combined to form mixtures using the MIX command and a mortar and pestle.
Mortar and Pestle
The mortar and pestle is the most basic, but very important, part of creating mixtures. A basic granite mortar and pestle can be commonly found in numerous locations throughout Alyria, including in the great Druids' city of Xaventry, and can be used by beginning herbalists. Experienced herbalists may obtain other, more powerful magic mortars in their travels. These magical mortar and pestles can also increase the power of the mixture and this additional power must be taken into account when making calculations.
Sprigs Sprigs are no longer necessary to mix herbal mixtures.
Common Mixes
Spell Name Power
Awaken 5-10 Cause Light 11-20 Detect Invisibility 21-30 Essence of Youth 31-40 Cure Light 41-50 Refresh 51-60 Alchemical Attunement 61-70 Foster Vine 71-85 Calm 86-105 Halflings Herb 106-115 Detect Truth 116-135 Golem Empathy 136-145 Fatigue 146-155 Prophylactic Draught 156-170 Battle Prowess 171-185 Elemental Overload 186-200 Beast of Burden 201-220 Blindness 221-240
See also
- herbalism - combining components to create herbal mixtures
- alchemical attunement - boosts wood resistance and heals dracons when they breathe
- battle prowess - provides increased damage dealt with the weapon type wielded
- elemental overload - deal huge damage to summoned elementals and the leader
- essence of youth - make the target appear, and maybe even feel, younger and more vital
- golem empathy - allows golems to be ordered outside of a formation context
- prophylactic draught - protects its consumer from disease