Description
Alignment describes a tendency for good or evil, or somewhere between. It is represented by a number ranging from -1000 (Diabolical) to 1000 (Angelic). The different player races have certain alignments associated them. If a current class Paladin obtains an alignment too far removed from their racial norm, they will be able to cast fewer spells than they could normally. Some articles of equipment, deities, quests and miniquests may be suited to or require a different alignment range; any adventurers outside of this range may not be able to participate.
See also
- sanctify - abjures evil from the caster's area
- races - the many playable races of Alyria
- score - display complete list of information about your character
- report - display current vital statistics
- expel bone - flings a shard of the caster's bone at a victim, dealing variable damage based on the caster's alignment and current health
- holy strike - provides damage and alters spells to deal holy damage
- ether evocation - summon a mount with ethereal form
- amuletic powers - a directory of the many types of amulets
- alignment reversal - causes total reversal of target's alignment