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ETHER EVOCATION

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Details

  • Chaosmancy elemental-evocation (73% complexity)
  • Character (Self) target, 6 second evoke time
  • Cooldown: 3600 seconds (2 uses triggers)
  • Classes granted this elemental-evocation: Druid
  • Races granted this elemental-evocation: (No player races)
  • Races benefiting from this elemental-evocation: (No player races)
  • Costs 3.6 practices per percent learned.
  • Tags: Summon, Mount
  • Spell Points Required: 165
  • This elemental-evocation can be cast without a spellbook.
  • This skill does not benefit from classpath redundancy bonuses.
  • Druids that follow a Vandyne-based religion will passively gain 10 skill power when using this skill.
  • This elemental-evocation is elemental in nature.
  • 'ether evocation' is available for practice from the shop: 'The Ranger's Informational Handbook'.

Name

ether evocation — summon a mount with ethereal form

Synopsis

evoke ether

Description

The ether is a twisty, magnetic, unstable thing, and drawing upon it is always potentially tricky. When an evocation is truly powerful, well- anchored and successful, it can pull forth a phasebeast, a powerful mount that will phase into its ethereal form when ridden. The steed selected to be summoned from afar will be appropriate to its rider's disposition, scaling with level and vital attributes, while its combat effectiveness is determined by its riders vitality and knowledge of riding.

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