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  • 42 adventurers online
  • 10:20 pm, Oct 2, 1518 · Night · Heading toward midnight Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

Welcome to Alyria Online — fan guides and archive for Materia Magica

Transport & Trains

Player-written reference — verify important details in-game.

Mounts and riding

Overland stamina savers — distinct from trains, ships, and flight items. Full overview in Adventurer's Guide VIIc.

NPC and wild mounts

Mounts appear in townes, villages, wilderness, and some oceans (e.g. dolphins).

Command Action
mount Ride a nearby creature
dismount Get off
hitch / unhitch Tie mount to a hitching post so it does not wander

Mounts on roads and trails try to follow the best path in the direction you give. Hitch mounts at least once per game day or they may leave.

Combat while mounted: without the Riding proficiency, your accuracy is roughly halved mounted. Paladins and Cavaliers get Riding at low complexity; practice at stables in Lasler, Lowangen, Tellerium, and elsewhere — see help 1702.

Personal mounts

Bred, customizable mounts stored in a pocket dimension — see PERSONAL MOUNTS.

Topic Detail
Summon cooldown Once every 4 Alyrian hours ( 1 minute in a Stables room)
Lifespan 120 Alyrian days before usable mainly for stud
Level cap 300 (Mar 2025)
Alignment Good riders cannot mount evil mounts (and vice versa) at extreme alignments

Mount types (defaults from help — horse, pack animal, pegasus, dragonette, nightmare, sea serpent, etc.): see PERSONAL MOUNT EXAMPLES.

Ranger summon mount (spell)

Rangers can cast 'summon mount' — calls the nearest available NPC mount for temporary shared use (not the same as a bred personal mount). See help 1769.

Spiderrider (Dwarf)

Dwarf Spiderrider spell carries the caster from the surface into the underground (often toward Decara). Night-only, no combat — transport spell, not a permanent mount. See help 2378.


Flight items

Magically enchanted items that grant flight (not just levitation) over land or ocean — carpets, witchcraft broomsticks, and quest rewards such as Lord Vendredi's rocking horse in Sigil.

See also (not covered here): teleport spells, worldgates, and moon-phase gate travel — help 3492.


Ferries & scheduled ships

Service Route Notes
Riddenmast Ferry Rune ↔ Sigil surface World broadcast when docked; Rune docks south toward Runic seaport
Merdraco Surface loop: Rune ↔ Sigil ↔ Pirate's Cove ↔ Tellerium ↔ Templeton Scheduled NPC ship — see sailing guide
Hallowhold ferry Town ferries help 2199

Renn Small Dock #78952 is a brewery export dock — not Ebongate, not the whirlpool, not the skeletal skull machine (skull is on cobblestone #78973).


When to sail vs buy a ticket

Situation Recommendation
First visit to Sigil Underground Ebongate 45k or recall to Renn — cheaper and simpler than sailing
Treants' Truce, skull station, SUG farms recall → walk — no train needed
North SUG water (Darksea, Faceblight marine, kelp bosses) Ship through ocean whirlpool 1540, 742 — see sailing guide
Cargo / piracy / whirlpool marks Own or crew a ship

Whirlpool success gossip: "has survived the treacherous passage through a great whirlpool". Sub-241 characters may be unable to walk some SUG wilds after docking; at 241+ walking is normal.


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