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|---|---|
| In-game help | help 3492 |
| Last updated | Mon Nov 25 07:22:56 2024 |
Name
adventurer's guide viib - other transportation methods
Description
Magic Carpets, Broomsticks, and other Transport Items
There exist in Alyria magically-enchanted items that bestow upon the bearer the power of flight. Beyond simple levitation, these items can actually take the wielder into the air, soaring above the plains of Sepharia or the wide greenish-blue reaches of Oceanus Ingenii. Common items are magic carpets and witchcraft broomsticks, but other specially-prepared items exist, such as the magical rocking horse that is offered by Lord Vendredi in the Towne of Sigil as a reward for fulfilling QUESTS for him.
Teleportation and Gating Magic
There are several spells that can be used by those with the knowledge of matters mystical, or by those less mystically inclined, so long as the proper spell scroll is used. These spells allow for magical transportation from point A to point B. Teleport, Blink, Vacuum Invocation, Nexus, Warp, and Gate Travel are all spells which enable the caster (and sometimes their formation) to transport about in the blink of an eye. These spells may also be enchanted in certain objects, either to good or bad effect.
Worldgates
The twin moons, Marabah and Trigael, control the mysterious portals known to the denizens of the world as Worldgates. As the moons wax and wane, so do the Worldgates appear and disappear in varied locations around the world. You can view the current conjunctions of the moons by use of the TIME command.
There are several circles of stones which were built by an ancient group of druids. These circles were apparently designed to trap the moons' energy and thus create the Worldgates. They are still in existence today, ready for the wary traveler. Worldgates can take you to locations around the world of Alyria, the Great Alyrian Underground, the Ethereal Void, as well as to the Faerie Plane. There are worldgate locations near most major townes - just be on the look out for a circle of stones.
Worldgates are a fast way to get around the world and often one gate will stay open for hours, allowing passage back and forth between two locations, which can give the adventurer plenty of time to explore a new territory without losing their life link back home. Just be aware that once the moon phases change, the worldgate positions will change as well.
Worldgate circles may also be used to boost the player's ability to visit their Clanhall. It takes magical power to travel to one's Clanhall from across the world or on another plane and many clans prohibit these cross-realm jumps to save on their stores of clan currency, known as roots. Standing in the center of the worldgate stones will allow you to recall to your Clanhall from any worldgate location, regardless of if it has an active worldgate.
Mounts
What knight would be a knight without their trusty steed? Having a creature to ride, or MOUNT, will save you precious stamina. Mounts can be found in townes and villages, as well as wandering in the wilderness (and some mounts, such as dolphins, may be found in the oceans). Use DISMOUNT if you no longer wish to ride the animal.
Mounts will attempt to follow roads and trails, if they are given a command while they are on such a road or trail and the direction they are given will result in them moving to the nearest road or trail in the requested direction. They will try to stay on the best road available but can be persuaded to move to a less desirable path by stopping and reorienting them.
It is not advisable to enter into combat while mounted unless you have the riding proficiency, given to classes such as Cavalier. Attempting combat without that proficiency will result in an accuracy decrease by half, meaning that your attacks, be they spells or sword, will land half as much as normal.