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PHANTOM BOLA

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Spell details

  • Objuration spell (65% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Debuff
  • Spell Points Required: 150
  • When you phantom bola, you will apply -5 luck for 7 minutes
  • Checks against none, none, saving-petrify.
  • Has a default saves modifier of 15.
  • Consumes 1 air reagent, 1 water reagent, 1 runestone reagent, 2 ethereal reagents when cast.
  • This spell cannot be used underwater.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's duration cannot be extended.

Name

phantom bola — entangle your enemy in a magical bola, preventing them from moving

Synopsis

cast 'phantom bola' [<victim>]

Description

Fighters very skilled in using bolas have sometimes been known to be able to summon a phantom bola from the ether, entangling their opponent in a magical bola that is almost impossible to remove. This intangible bola increases the opponent's vulnerability to unnatural beings, causing them to take 10% increased damage from faeries and the undead.

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