Synopsis
snare <trap kit>
Description
This proficiency (and command) allows the player to place a snare trap in his current location. When another entity enters the room, there is a chance they will become entagled in the snare, unable to leave the spot for up to several minutes. In order to place a snare trap, you will need a snare trap kit. These trap kits are available from various Rogue outfitter shops located in many townes across Alyria, such as Dark's Emporium in Rune. Various snare trap kits exist that can do more than the standard snare, and oftentimes the kits contain enough materials to allow the setting of the specified snare more than once.
A listing of commonly-available trap kits follows:
on an unwary victim
victim's flesh when the snare is triggered
the person who tripped the snare
needle potion to penetrate the victim's flesh
up to two rooms away in all directions
Snare traps are harder to avoid, the higher the level of the person
who set the trap.
- rope-snare — lays a rope trap that has the effect of "web"
- poison-needle — causes a poison-tipped barb to penetrate the
- motion-bomb — sets off an explosion when triggered, harming
- tranquilizer- — causes a barb coated with a special sleeping
- warning-bell — causes a bell to ring that can be heard from
See also
- detect traps - gives one the ability to sense when a trap is near
- disarm traps - disarm a trap set by NPCs or Adventurers
- web - entangles an enemy, preventing them from moving or fleeing
- anaphylaxis - the triggering of a negative physiological reaction
- vacuum web - bind an opponent in place with a pinpoint black hole
- phantom bola - entangle your enemy in a magical bola, preventing them from moving
- liberation - free a form member from their webs