Description
Each type of weapon has a different combination of damage, accuracy, range and damage multiplier. Damage is the baseline amount of damage that it will deal, and accuracy how frequently a swing will hit where it is aimed. Weapon range dictates how far away, based on form position, an opponent can be hit. All weapons with chances to critically hit can deal double damage on any given hit, at the rate specified. Bosses and bards will critically hit at double the specified rate. These values are expressed as relative ranges (Min, Low, Average, High, Max), but these adjectives also correspond to real values, listed at bottom.
For more information on how you and your opponent move around the battlefield, your distance from each other, and how your range is calculated, see HELP WEAPON RANGE.
Weapon Name Damage Accuracy Range Crit chance
exotic Average Average Average Average sword Average Average Average Average dagger Low High Min Max spear High Low High Low mace High Max Min Low axe Max Low Min High flail Low Low High High whip Min Max Low High polearm High High Low Low bow High Min Max Low magical wand Min Low High Max dart Low High High Low hook High Low Min Max lance Max High Low Min pike Max Low High Min halberd High Max Low Min throwing star Min Low Max High throwing knife Low Min Max High throwing axe Low Min High Max throwing spear Low Max High Min nunchaku High Low Low High staff High Min Low Max scythe Low High Low High yo-yo Min High Low Max two-handed sword Max Min High Low two-handed axe Max High Min Low slug thrower High Low Max Min boomerang Low High Max Min bola Min Max High Low maul Max Min Low High hand to hand Low Max Min High crossbow High Min Max Low sling High Low Max Min hand cannon High Low Max Min chakram Min High Max Low
------------------------------------------------------- Quantity Damage Accuracy Range Crit Chance Min 76 16 2 2% Low 85 24 4 7% Average 94 31 6 14% High 103 38 8 22% Max 112 45 11 31%
--- Accuracy Penalty While Outdistanced --- 13 15 18 22 27 33 37 39 44 47 53 56 61 64 70 73 79 82 87
See also
- formation - view and control a formation of characters and creatures
- accuracy - weapon characteristic and player statistic
- weapon attributes - a list of special attributes a weapon can possess and what they do
- weapon range - calculating weapons' range and how distance applies in combat
- 4.99 - a list of recent and important changes important for returning players to know
- myopia - difficulty seeing objects at range, increasing distance penalties by 15%