Skip to content
  • 42 adventurers online
  • 3:32 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
  • West Beltane and Underground Lava Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

Welcome to Alyria Online — fan guides and archive for Materia Magica

CONJURE SHACKLES

Official in-game help from

help 2263

Spell details

  • Objuration spell (72% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Debuff, Slow
  • Spell Points Required: 163
  • When you conjure shackles, you will apply -40 extra-defense-speed for 3 minutes
  • Checks against none, none, saving-paralysis, saving-spell.
  • This spell cannot be used underwater.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell is short ranged.
  • This spell requires combat to be present.

Name

conjure shackles — hinders an enemy's defensive movement

Synopsis

cast 'conjure shackles' [<victim>]

Description

This spell molds powerful otherworldly energies into existence on the Physical, taking the form of constricting shackles. Intended to reduce the target's mobility, they work well but hew to the design of the bodies of creatures from foreign dimensions, and only truly prevent the most egregious and sudden movement. The shackles reduce the victim's capability to defend more than once per round, but will not reduce any defenses below one.

Top
Alyria Online