Description
SHIP DIRECTION Changes the direction (heading) of the ship. If the ship is medium-sized or larger, the ship cannot be going faster than speed SLOW when you wish to change heading, or it stands a chance of capsizing. Ships smaller than medium may change direction at speeds of HALF or less without running the risk of capsizing.
Ship Direction
Cancels the ship's heading. Ships may only do this if they are travelling at SLOW speed. This command will allow ships using steam engines to idle in place by consuming fuel. Ships under sail with no heading will begin to drift and can be pushed by both wind and currents.
SHIP SPEED
Changes the speed of the ship. The speed of a sailing vessel is directly dependent on the wind direction - for example, if you are sailing directly against the wind, the ship will move very slowly. There is an upgrade available for most sail-powered ships that reduces the drag of the wind when you are sailing against it.
Ships powered by steam and magic engines do not use sails so the wind direction doesn't impact them.
Acceptable speeds are:
stop, slow, half, full, flank
- More information about ship engines can be found in [2202] SHIP-SETUP help entry.
- Forces an undesirable off your ship. Splash!
SHIP PLANK
Ship Anchor
- Drops or raises the ship's anchor. Lowering the anchor will keep the ship
- from drifting in whatever direction the current is moving. In order to use
- some of the ship commands, you must be anchored at a dock with a
- shipwright. The ship may not be able to anchor in deep water.
Contextual-Directions And Sailing
- When the SETting CONTEXTUAL-DIRECTIONS is enabled, if an Adventurer is capable of
- piloting a ship, inputting a direction on an anchored ship will raise a ship's
- anchor, change the ship's heading to match the input direction, and accelerate
- SLOWly in that direction.
- Inputting the same direction again while the ship is moving will cause the ship to
- accelerate by one magnitude of speed (ex. from SLOW to HALF or from FULL to FLANK).
- Inputting a different direction from the ship's current heading will cause the
- ship to reduce speed if necessary and change the ship's heading to the indicated
- direction.
- Using UP or DOWN while sailing a ship will set the ship's speed to STOP and remove
- the ship's heading. Ships using engines will begin to idle, using their fuel to
- remain stationary. Ships with no fuel or sails will begin to drift and are able
- to be pushed by wind and currents.
See also
- ship-brief - a brief overview of ship-related help entries
- ship-syntaxes - ship command syntaxes
- ship-general - general information about sailing and ships
- ship-boarding - boarding and disembarking from ships
- ship-setup - the basics of setting up your ship and promoting officers
- ship-courses - set courses for your ship to sail upon
- ship-cargo - covers purchase and management of ship's cargo
- ship-lookout - climb into the crow's nest to scan and lookout for other ships
- ship-target - targeting opponents during naval battles
- ship-weapon - compact information about the ship weapon command extension
- ship-fire - compact information about the ship fire command extension
- ship-services - shipwright-specific commands and context
- ship-wright - information about traveling to and from the shipwright
- ship-contract - compact information about contracting sailors for your ship
- ship-flags - hoisting flags on your ship
- ship-coordinates - an easier method of adding and displaying marks for ship courses