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ETHER INVOCATION

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Details

  • Diamancy elemental-invocation (97% complexity)
  • Character (Self) target, 7 second invoke time
  • Classes granted this elemental-invocation: Druid
  • Races granted this elemental-invocation: (No player races)
  • Races benefiting from this elemental-invocation: (No player races)
  • Costs 9.0 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 209
  • Default affect duration: 10 + 1/60 caster levels [For you: 25 minutes] [Max: 25 minutes
  • Drains exactly 100 stamina per tick, while active.
  • Drains exactly 100 spell points per tick, while active.
  • Consumes 3 ethereal reagents when cast.
  • Skill Power: Every point of skill power correlates to a 1% chance of gaining 250 max-hp-regen.
  • This elemental-invocation can be cast without a spellbook.
  • Druids that follow a Vandyne-based religion will passively gain 10 skill power when using this skill.
  • This elemental-invocation is elemental in nature.
  • This elemental-invocation consumes its reagent cost every tick if possible, and dispels if not.
  • 'ether invocation' is available for practice from the shop: 'The Archmage's Pursuits'.

Name

ether invocation — transforms the caster into an empyrean entity with special powers

Synopsis

invoke ether

Description

This powerful, expensive use of magic will invoke a manifestation of Vandyne within the druid, bringing out the form and some abilities of an empyrean entity. As long as the druid is affected by the ether, they will appear in a different form, even during the daylight.

At least three distinct abilities of the empyrean entities are conferred:

An ether-invoking adventurer can consume non-adventurer corpses to regain some hit points, at a rate of 2 per level of the deceased.

An ether-invoking adventurer will use their form as an additional bonus weapon attribute, occasionally afflicting their opponent with an ether scar, reducing their accuracy for a short period of time.

An ether-invoking adventurer will cause a particular kind of dread in their opponents, causing them to falter for twice as long when fleeing, and consuming an additional amount of stamina.

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