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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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PHALANX

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Spell details

  • Physiomancy spell (25% complexity)
  • Character (Self) target
  • Cooldown: 360 seconds (2 uses triggers)
  • Classes granted this spell: Monk
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 3.9 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 77
  • Default affect duration: 1 + 1/60 caster levels [For you: 10 minutes] [Max: 10 minutes
  • You will cast this spell with 0 increased duration based on your skillpower.
  • This spell involves a somatic component.
  • 'phalanx' is available for practice from the shop: 'Mysterious Fighting Styles - Templeton'.
  • 'phalanx' is available for practice from the shop: 'the Maradas faith instructor of Xaventry'.
  • 'phalanx' is available for practice from the shop: 'Lieutenant Taelsia's Practicalities - Genauras'.

Name

phalanx — increases its beneficiary's ability to shield block

Synopsis

cast 'phalanx'

Description

Historically proven to be tactically superior when used by those capable of maximizing its advantages, phalanx maneuvers are potentially very powerful. Any adventurer affected by magic that enhances the viability of the phalanx will find themselves much more skilled at shield blocking, able to perform such defenses multiple times per round, and not restricted by the usual requirements of reflexes and blocking.

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