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INDUCE PSYCHOSIS

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Spell details

  • Psychemancy spell (99% complexity)
  • Character (Defensive) target, 4 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Tags: Buff
  • Spell Points Required: 212
  • Default affect duration: 5 + 1/60 caster levels [For you: 140 minutes
  • Drains 8% of your current hp per tick, while active.
  • Consumes 1 astral reagent when cast.

Name

induce psychosis — causes a psychotic trance

Synopsis

cast 'induce psychosis'

Description

Psychosis is not typically viewed as a desirable state to be in, but should one find themselves in such a way of thinking, they will find themselves both more prone to damage and wholly unconcerned with the typical social grace of permitting a fight to end before entering it. As long as an adventurer is psychotic, they may enter combat with combatants with whom they are not formed. The results of such actions can be unpredictable, so even for those caring not about anything else, care is advised.

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