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GENERAL COMBAT AND PK RULES

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general combat and pk rules — be vigilant in pk

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Don't trust strangers, no matter what they promise you, or who they say they are - use common sense. Just as you would not get into the car of a stranger in the real world, do not join formations of players you do not know in the game. Take the time to get to know your fellow players before putting your character's life in their hands.

  1. Do not block areas for an excessive amount of time to prevent someone

else from entering a zone. This includes, but is not limited to:

  • Repeatedly destroying keys so others cannot obtain them
  • Sitting in a private or solitary room, or leaving an NPC behind in such
  • a room, to block others from passing for an extended period of time
  • (longer than two hours)
  • This rule does NOT apply to players sitting in PK areas waiting to attack
  • other players who pass through - that is not considered "blocking" access
  • to a zone.
    1. Do not interrupt or otherwise interfere with combat between NPCs and
  • players in any way. This rule is waived if the player is in combat with
  • another player and THEN an NPC attacks.
  • This includes, but is not limited to:
  • casting of beneficial spells upon the NPC (such as healing, sanctuary,
  • etc.)
  • "spooking" the NPC (either through use of fear-generating equipment or
  • spells).
  • "darkening" the room through use of such techniques as a "momentary
  • darkness" spell or a smoke bomb.
  • "calming" a fight that isn't yours
  • causing the room to become anti-magic (either through the use of an
  • item or a spell such as "antimagic sphere")
  • casting any area-affect spells that might hinder the PC in combat.
  • Healing players who are fighting NPCs is permitted as long as there are
  • no PCs on the opposing side of combat.
  • Do not engage in or artificially prolong combat in order to avoid being
  • attacked by another party, whether PC or NPC.
    1. In cases where there are two or more fights going on in the same room,
  • precedence goes to whoever was there first. Therefore, if you start another
  • fight in a room where combat is already taking place, it is up to you to
  • respect the other player and not do anything that would interfere with their
  • fight. If it means you have to die rather than escaping, so be it.
    1. Within Chaotic Playerkilling Zones (CPK), a player who has less than
  • 45 total levels may not be attacked by another player.
    1. Within Neutral Playerkilling Zones (NPK), a player who has less than
  • 25 total levels may not be attacked by another player.
    1. If you enter a PK area in a formation, you may not start PK combat with
  • any member of that formation until you have both left the zone. This
  • includes, but is not limited to, forming with someone, entering a PK zone,
  • and unforming and attacking.
    1. Formation members' corpses may not be looted except to return their
  • equipment to them immediately afterwards.
    1. NPCs in player formations may not be ordered or caused to attack other
  • players unless the player is already in combat with the player in question.
  • In that case, the NPC should auto assist its master so ordering it to attack
  • is unnecessary.
    1. If someone promises not to PK you who is NOT in your formation, and
  • you enter a PK zone and they attack, it is NOT against the rules. Do
  • not go into PK with players you don't trust - tricking people into PK
  • in this manner is not illegal. Entering a PK zone signifies you understand
  • the risks involved in PK.
    1. If you do not wish to be summoned by other players against your will,
  • set REFUSE-SUMMON to ON. This does not work for NPC summonings.
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