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TINNITUS

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Spell details

  • Acoustimancy spell (50% complexity)
  • Character (Offensive) target, 4 second cast time
  • Cooldown: 240 seconds (2 uses triggers)
  • Classes granted this spell: Ranger
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 3.6 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 123
  • Default affect duration: Its caster's knowledge - 2 [For you: 0 minutes] [Max: 64 minutes
  • Checks against soundwave, none, none.
  • Consumes 2 air reagents when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell cannot be used on oneself.
  • This spell's duration cannot be extended.
  • 'tinnitus' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'tinnitus' is available for practice from the shop: 'a Gnome Mage's Maradas Teachings - Xaventry'.

Name

tinnitus — causes ringing in a victim's ears, making them more susceptible to sonic-type damage

Synopsis

cast 'tinnitus' [<victim>]

Description

Tinnitus is a naturally-occurring effect within the ear, causing it to ring at a certain frequency, and is often found to be unpleasant and distracting. Rangers can take advantage of this phenomenon, magically causing it within a victim's eardrum and making them more vulnerable to sonic-type damage.

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