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  • 3:32 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
  • West Beltane and Underground Lava Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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DISEQUILIBRIATE

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Spell details

  • Neuromancy spell (50% complexity)
  • Character (Offensive) target, 4 second cast time
  • Cooldown: 600 seconds (6 uses triggers)
  • Classes granted this spell: Psionic
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 3.6 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 123
  • Default affect duration: knowledge - 2 [For you: 13 minutes] [Max: 60 minutes
  • Checks against soundwave, none, none.
  • Skill Power: Every point of skill power correlates to -1% shield block.
  • This spell can be cast without a spellbook.
  • This spell cannot be used on oneself.
  • This spell's duration cannot be extended.
  • 'disequilibriate' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'disequilibriate' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

disequilibriate — throws off a target's sense of balance, causing them to fail when moving upwards, and regenerating stamina more slowly.

Synopsis

cast 'disequilibriate' [<victim>]

Description

Slightly altering a victim's brain to throw off their sense of equilibrioception can cause a number of side effects, including heightened sensitivity to sound-based damage, the potential inability to ascend elevationally, and reduced stamina regeneration. Duration is affected by the victim's sonic resistance, the caster's sonic spell damage and is reduced by deafness.

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