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WIND WALK

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Spell details

  • Aeromancy spell (50% complexity)
  • Character (Self) target, 3 second cast time
  • Classes granted this spell: Ranger
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: Sporefolk
  • Costs 2.2 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 123
  • When you wind walk, you will apply -1 strength for 140 minutes
  • Consumes 2 air reagents when cast.
  • Skill Power: Every point of skill power correlates to a 2% chance that wind walk does not reduce strength at all.
  • This spell involves a verbal component.
  • This spell's affects are mutually exclusive with pass door, steam invocation.
  • 'wind walk' is available for practice from the shop: 'Pyrian's Ranger Training - Sigil'.

Name

wind walk — allows the caster to pass through doors as easily as the wind

Synopsis

cast 'wind walk'

Description

When walking as the wind blows, the caster will be a bit lighter on their feet, able to pass through doors without opening them and losing a bit of strength in the process. Researchers at the Marmum's Magic Library have theorized that walking with the wind would render adventurers resistant to the phenomena of sudden gales gusting over still water, but no evidence has yet been found to support that.

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