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STEAM INVOCATION

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Details

  • Aquamancy elemental-invocation (20% complexity)
  • Character (Self) target, 2 second invoke time
  • Classes granted this elemental-invocation: Druid
  • Races granted this elemental-invocation: (No player races)
  • Races benefiting from this elemental-invocation: (No player races)
  • Costs 2.1 practices per percent learned.
  • Tags: Buff, Pass-door
  • Spell Points Required: 68
  • Default affect duration: 12 + 1/4 caster levels [For you: 140 minutes
  • This will apply 0 saving-spell to the target based on your skillpower.
  • Consumes 1 air reagent, 1 water reagent, 1 fire reagent when cast.
  • This elemental-invocation involves a verbal component.
  • This elemental-invocation can be cast without a spellbook.
  • This elemental-invocation's affects are mutually exclusive with pass door, wind walk.
  • 'steam invocation' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'steam invocation' is available for practice from the shop: 'a Druid Instructor's Basics - Xaventry'.

Name

steam invocation — allows the caster to pass through solid doors

Synopsis

invoke steam

Description

This evocation replaces part of the caster's body with an equal amount of matter from the elemental plane, causing it to become vaporlike and wispy. The caster can easily pass through closed doors, unless they too have been magically enhanced with elemental matter. The effects of this spell are temporary, since the physical and elemental planes do not mix very well.

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