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MULTIPLY MAGIC

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Spell details

  • Metamancy spell (94% complexity)
  • Object (Carried) target, 4 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Utility
  • Spell Points Required: 204
  • Deals energy/surprise (1.1 base) damage.
  • Checks against energy, surprise.
  • Consumes 2 runestone reagents, 1 ethereal reagent when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • 'multiply magic' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.

Name

multiply magic — increases the magical power of certain magical items

Synopsis

cast 'multiply magic' <item name>

Description

This spell enhances the magical field surrounding an already-enchanted item. It will increase the magical power of the item up to the level of the caster. Depending on the level difference, this may take several casts. When the item's magic is multiplied, it becomes bound to the caster of the spell and may not be discarded until it is spent.

Be warned that there is a risk, albeit small, of the additional magic causing a flawed item to overload and explode. This spell will not work on magic-resistant items.

Proficiency in the 'magical items' skill can enhance the effectiveness of this spell. Types of items that may have their magic enhanced by means of this spell include:

Scrolls Staves Orbs

Wands Pills Potions

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