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MAGICAL ITEMS

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Proficiency details

  • Mystical proficiency (5% complexity)
  • (No Specific Target) target, 2 second usage time
  • Classes granted this proficiency: Wizard (at 1% complexity), Priest (at 1% complexity), Ranger, Shaman, Druid, Witch (at 1% complexity)
  • Races granted this proficiency: (No player races)
  • Races afflicted by this proficiency: (No player races)
  • Costs 4.8 practices per percent learned.
  • Skill Power: Every point of skill power correlates to a 1-level difference in the casted level of spells from orbs, wands, staves and scrolls when USEd.
  • This proficiency can be practiced to 100% efficacy.
  • 'magical items' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'magical items' is available for practice from the shop: 'Garnor's Basic Combat Training - Lasler'.
  • 'magical items' is available for practice from the shop: 'Xaventry's Witch of the Waterways'.
  • 'magical items' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'magical items' is available for practice from the shop: 'a Witch's Strange Spells - Global'.
  • 'magical items' is available for practice from the shop: 'an Ugly Tinkergnome's Oddities'.
  • 'magical items' is available for practice from the shop: 'a Mute Warlock's Teachings - Xaventry'.
  • 'magical items' is available for practice from the shop: 'a Knave For Hire's Teachings - New Rigel'.

Name

magical items — passive proficiency that helps increase your ability to use magical items

Description

This proficiency determines how well you use a magical item, such as a wand, staff, orb, spell scroll, or potion. While you can use magical items without this proficiency, it does greatly improve your chances for success.

The 'magical items' proficiency also contributes to the success of the 'multiply magic' and 'recharge item' spells.

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