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INDUCE AGGRESSION

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Spell details

  • Psychemancy spell (44% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Psionic
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 3.0 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 137
  • Default affect duration: 1 + 1/10 caster levels [For you: 22 minutes] [Max: 72 minutes
  • This will apply 0 defense-speed to the target based on your skillpower.
  • Checks against mental-lash, none, none, saving-spell.
  • Use of this spell will not initiate combat.
  • This spell can be cast without a spellbook.
  • This spell cannot be used on oneself.
  • 'induce aggression' is available for practice from the shop: 'Andorin's Mage Training - Maldra Keep'.
  • 'induce aggression' is available for practice from the shop: 'Archibold's Student's Basics - Palace of Diocletian'.

Name

induce aggression — causes aggressive creatures to be more likely to attack the target

Synopsis

cast 'induce aggression' [<target>]

Description

With this spell, the psionic subtly alters the energy field (aura) surrounding the target to make him appear more aggressive to those around him. The aggression will come across in different ways to different people and creatures - some might see the target as standing with his teeth bared, or standing in an aggressive posture.

Of course, this is not an illusion spell, and thus it operates on a more subtle level. Aggressive NPCs will sense increased hostility from the target and be much more likely to attack than they would normally.

This spell will have no effect when cast on NPCs.

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